Evaluation of Mobile Applications User Interfaces: A Case Study of Children’s Mobile Applications
DOI:
https://doi.org/10.26713/cma.v13i1.1982Keywords:
User interfaces, Evaluation, Usability, Smartphones, Children applicationAbstract
Phones developed from devices that provide simple service into more complex services providers where many application and opportunity are available to users such as taking pictures, playing games, editing videos and pictures, documents viewing etc. All of these enhancements lead to strong attachment between smartphones and people. Applications developed to meet users’ needs in different range of the society to hit high production and increase sales. Developer of these application taken under their consideration different characteristics that effect the performance and users adoption, where User Interfaces UI is one of the most critical part as it is the first interaction gate between users and the application. Evaluation of this part is necessary in order to get highly preferable application by the user, where evaluation is performed with users and without them. These two approaches used in this paper to evaluate children applications. Shneiderman’s golden rules used in usability measurement in addition to some criteria of the Software Usability Measurement Inventory SUMI by observing group of children while interacting with chosen application.
Downloads
References
R. Aktivia, T. Djatna and Y. Nurhadryani, Visual usability design for mobile application based on user personality, 2014 International Conference on Advanced Computer Science and Information System, (2014), pp. 177 – 182, DOI: 10.1109/ICACSIS.2014.7065893.
Apple Inc., Human Interface Guidelines: Designing for iOS, (2010), URL: http://developer.apple.com/iPhone/library/documentation/UserExperience/Conceptual/MobileHIG, accessed on March 31, 2021.
N.Z. Ayob, A.R.C. Hussin and H.M. Dahlan, Three layers design guideline for mobile application, 2009 International Conference on Information Management and Engineering, (2009), pp. 427 – 431, DOI: 10.1109/ICIME.2009.99.
S. Ghayas, S. Sulaiman, M. Khan and J. Jaafar, Qualitative study to identify icons characteristics on mobile phones applications interfaces, in: IEEE Symposium on Wireless Technology and Applications (ISWTA), 2013, pp. 310 – 315, IEEE, (2013), DOI: 10.1109/ISWTA.2013.668879.
D. Goyal, P.H.J. Chong, P. Shum, Y.C. Tong, X.Y. Wang, Y.X. Zuo and H.W. Kuek, Design & implementation of user interface for mobile devices, Fourth International Conference on Information, Communications and Signal Processing, 2003 and the Fourth Pacific Rim Conference on Multimedia. Proceedings of the 2003 Joint, (2003), pp. 155 – 159, Vol. 1, DOI: 10.1109/ICICS.2003.1292432.
A.S. Hashim, W.F.W. Ahmad and A. Rohiza, A study of design principles and requirements for the m-learning application development, 2010 International Conference on User Science and Engineering (i-USEr), (2010), pp. 226 – 231, DOI: 10.1109/IUSER.2010.5716757.
A. Hussain, N.A. Mutalib and A. Zaino, A usability testing on JFakih Learning Games for hearing impairment children, The 5th International Conference on Information and Communication Technology for The Muslim World (ICT4M), (2014), pp. 1 – 4, DOI: 10.1109/ICT4M.2014.7020629.
M.R.H. Iman and A. Rasoolzadegan, Quantitative evaluation of software usability with a fuzzy expert system, 2015 5th International Conference on Computer and Knowledge Engineering (ICCKE), (2015), pp. 325 – 330, DOI: 10.1109/ICCKE.2015.7365850.
N. Jailani, Z. Abdullah, M.A. Bakar and H.R. Haron, Usability guidelines for developing mobile application in the construction industry, 2015 International Conference on Electrical Engineering and Informatics (ICEEI), (2015), pp. 411 – 416, DOI: 10.1109/ICEEI.2015.7352536.
Y.G. Ji, J.H. Park, C. Lee and M.H. Yun, A usability checklist for the usability evaluation of mobile phone user interface, International Journal of Human-Computer Interaction 20(3) (2006), 207 – 231, DOI: 10.1207/s15327590ijhc2003_3.
E.A. Kemp, Evaluating the developer’s interface to a KBS shell: some reflections, OZCHI ’96: Proceedings of the 6th Australian Conference on Computer-Human Interaction (OZCHI ’96), URL: https://dl.acm.org/doi/10.5555/548200.883226.
R. Kulkarni, P. Padmanabham, V. Sagare and V. Maheshwari, Usability evaluation of PS using SUMI (Software Usability Measurement Inventory), 2013 International Conference on Advances in Computing, Communications and Informatics (ICACCI), (2013), pp. 1270 – 1273, DOI: 10.1109/ICACCI.2013.6637360.
W. Liang and L. Li, An automated planning approach to user interface model checking, 2010 International Conference on E-Product E-Service and E-Entertainment, 2010, pp. 1 – 4, DOI: 10.1109/ICEEE.2010.5660813.
M. Matsuzawa, H. Iwata, J. Shirogane and Y. Fukazawa, Support method of usability evaluations for android applications based on operation histories, Digital Information Processing and Communications (ICDIPC), 2015 Fifth International Conference on, pp. 288 – 293, IEEE, (2015), URL: https://www.jstage.jst.go.jp/article/transinf/E101.D/7/E101.D_2017KBP0022/_article/-char/ja/.
P.M.L. Matyila, A. Botha, R. Alberts and G. Sibiya, The design of accessible and usable mobile services for low literate users, 2013 International Conference on Adaptive Science and Technology, (2013), pp. 1 – 6, DOI: 10.1109/ICASTech.2013.6707504.
Microsoft Corporation, Microsoft Inductive, (2010), URL: http://msdn.microsoft.com/en-us/library/ms997506.aspx#iuiguidelines_topic2, accessed on March 31, 2021.
F. Nayebi, J. Desharnais and A. Abran, An expert-based framework for evaluating iOS application usability, 2013 Joint Conference of the 23rd International Workshop on Software Measurement and the 8th International Conference on Software Process and Product Measurement, (2013), pp. 147 – 155, DOI: 10.1109/IWSM-Mensura.2013.30.
R. Picking, V. Grout, J. McGinn, J. Crisp and H. Grout, Simplicity, consistency, universality, flexibility and familiarity: the SCUFF principles for developing user, Innovative Applications of Ambient Intelligence: Advances in Smart Systems: Advances in Smart Systems, 179, (2012).
G. Portokalidis, P. Homburg, K. Anagnostakis and H. Bos, Paranoid Android: versatile protection for smartphones, in: ACSAC ’10: Proceedings of the 26th Annual Computer Security Applications Conference, Austin, Texas, USA, pp. 347 – 356, ACM, Austin, Texas, USA (2010), DOI: 10.1145/1920261.1920313.
A. Rache, V. Lespinet-Najib and J.M. Andre, Use of usability evaluation methods in France: The reality in professional practices, in: User Science and Engineering (i-USEr), 2014 3rd International Conference on, pp. 180 – 185, IEEE, (2014), DOI: 10.1109/IUSER.2014.7002699.
D. Rosli and M. Mohamad, A usability testing on Aa-Ba-Ta Arabic learning tool, 2010 4th International Conference on Distance Learning and Education, (2010), pp. 218 – 221, DOI: 10.1109/ICDLE.2010.5606000.
M. Seraj and C.Y. Wong, A study of User Interface Design principles and requirements for developing a Mobile learning prototype, 2012 International Conference on Computer & Information Science (ICCIS), (2012), pp. 1014 – 1019, DOI: 10.1109/ICCISci.2012.6297174.
V.L. Uskov, Mobile software engineering in mobile computing curriculum, in: 2013 3rd Interdisciplinary Engineering Design Education Conference (IEDEC), pp. 93 – 99, IEEE, (2013), DOI: 10.1109/IEDEC.2013.6526767.
A. Valdestilhas, A. Scherp and P. Marcotti, Using semiotic profiles to design graphical user interfaces for social media data spaces on mobile phone screens, 2013 13th International Conference on Computational Science and Its Applications, (2013), pp. 115 – 118, DOI: 10.1109/ICCSA.2013.45.
M. Van Welie, G.C. van Der Veer and A. Eliëns, Breaking down usability, in: Proceedings of INTERACT, Vol. 99 (1999), 613 – 620, URL: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.13.2666.
C.E. Wills, User interface design for the engineer, Proceedings of ELECTRO’94, (1994), pp. 415 – 419, DOI: 10.1109/ELECTR.1994.472682.
Softwares
AQ Group, Adnan Quran, https://play.google.com/store/apps/details?id=com.tagmedia.adnan, Google Inc., USA.
Electronic Arts, Plants vs ZombiesTM 2, https://play.google.com/store/apps/details?id=com.ea.game.pvz2_row, Google Inc., USA.
Footsurgery TP, Footsurgery, https://play.google.com/store/apps/details?id=com.tp.android.footsurgery, Google Inc., USA.
MB Software, Mobirix, https://play.google.com/store/apps/details?id=com.mobirix.tenten, Google Inc., USA.
Downloads
Published
How to Cite
Issue
Section
License
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a CCAL that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.